Boss chorus. This newest campaign setting is an adaptation of White Wolf’s legendary Vampire: the Masqueradei. While faithful to the original in many ways, this supplement not only adapts the original source material into the SAGA ruleset, but also, hopefully, makes a few improvements. Contained within is detailed information on fourteen clans (including the insular Salubri and the clanless Caitiff), the Camarilla, Sabbat, and Anarch Movement, and a variety of vampiric Disciplines and powers. This supplement can be used to incorporate a comprehensive vampire mythos into any campaign setting or genre, including fantasy, sci-fi, steampunk, comtemporary, or any real-world setting.Click or visit the for free downloads. I got oddly motivated yesterday and devoted the whole afternoon to updating the visuals and rules of the Saga core rulebook.
I’m excited to present!This edition returns the dice rolling mechanics to those of version 3.5, as a number of friends and players gave their input in support of the old system. I’ve also given some tender attention to the outdated, frankly hideous visual content in the 4th edition rulebook. The new 5th edition manual is, IMHO, gorgeous and professionally laid out. I think y’all will agree.
After laboring for the better part of a year, I’ve finally finished my most ambitious project yet- The Magic: the Gathering Campaign Setting! This illustrated, full-color campaign setting contains information on all the major planes of existence in the Magic Multiverse, as well as detailed discussion of all the races, ethnic groups, and lineages of humanoid peoples on those planes. Also included are rules for converting M:tG spells to fit the Saga system’s rules, and a new character sheet to use with characters in an M:tG campaign.To download this colossal 300-page tome, please visit the.
The poor quality of my second campaign setting, Braythmar, has been bugging the hell out of me for well over two years now. So, today, I buckled down and spent 8 hours fixing it and making it something worth being proud of.Braythmar’s all about indigenous resistance to an early empire in a high-fantasy bronze age. As if that’s not awesome enough, it now looks REALLY, REALLY good compared to the newb crap it looked like only hours ago.So go check it out. Seriously, it’s awesome now. Go.or visit the for more information on the campaign setting.Yay! With the rejuvenating rays of spring sunshine, I’ve finally found the motivation to finish one of the dozens of projects I’ve fallen behind on. Ladies, gentlemen, and gender-neutral gentlefolk, I present to you: the NEVERWHERE CAMPAIGN SETTING!Like the previously released campaign setting, Arcanum, Neverwhere is a dark urban fantasy, although it shares little of the steampunk elements so common in Arcanum.
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Neverwhere is based on the novel and BBC series by the same name, both created and written by Neil Gaiman. In this setting, player-characters “fall through the cracks” of contemporary industrial society, finding themselves in a harsh, gritty, terrifying subterranean realm beneath the major cities of the world.Please visit the for downloads, or simply click.
'An old school game with rules-light mechanics designed for the kind of game play popular in the early days of role-playing games. The look and feel is classic, from the races, classes, spells, monsters, and magic items included down to the very typeface and layout chosen. In one volume are all the rules needed to create and run adventures the old fashioned way. Inspired from early game systems but is essentially a heavily rewritten (streamlined) version of the d20 SRD v3.5.' Direct link to rule book:More free resources available at. 'Microlite20 is a minimalist role-playing game designed to be usable with the majority of d20 supplements, rules and adventures with little or no advance preparation.
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The rules for character generation, combat, magic and level advancement take up a single sheet of paper, meaning it is perfect for introducing role-playing to new players, gaming one-shot adventures or tailoring into your own game system.' The following page links to the 'Microlite20 RPG Collection' which gives you all you'd ever want for Microlite20. 'Swords & Wizardry is an ENnie Award-winning 'retro-clone' of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some selected material from the supplements (1974-1978).
With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and 'Imagine the hell out of it!'
'Direct link:More resources available at.